Prototype Global Game Jam 2026
Encore of Faces
A boss rush game pinball game. Currently in development for Global Game Jam Singapore 2026.
Designer & Lead Programmer
The Pitch
Pinball meets boss rush.
The player is trapped in a opera house, represented by a pinball table. Defeat the Masked Performers by hitting them with the pinballs and manage your limited balls..
Current Status
🚧 Prototype — Built for Global Game Jam Singapore 2026
My Role
I came up with the basis of the game and worked with the other designers to make it fun. I was also the main Systems Designer and Programmer, implementing base pinball mechanics and obstacle behavior.
Controls
- Left/Right Shift for Left/Right Flippers
- Hold Space to pull back plunger
What’s Working
- Core pinball physics
- Basic boss damage system
- Transition between masks on direct damage combo
- Flipper controls that feel responsive
- Audio and VFX
What’s Next
- Variations in table layouts depending on boss.
- Roguelike upgrade system
- Visual polish and juice
Design Goals
- Make pinball feel like combat — Each hit should feel impactful
- Strategic ball management — Limited balls = meaningful decisions
Devlog
Following along with development? Check the blog for devlog posts tagged with this project.
More details coming as development progresses!
unity roguelite pinball boss-rush game-jam